![]() ![]() These battalions are nothing without a leader's commands though. It captures that initial sell of summoning a small battalion to rid the land of unclean swine. There's a nice flow to it early on: gathering resources is done by calling harvesters to a specific grid (seen through the clean UI), assembling a minion horde is ready in seconds, and modest spacing between locations gives ample time to explore off the beaten path. While navigating a procedurally-generated map on horseback, you're called on to harry enemy outposts by day and defend friendly villages from nighttime raids. So what’s an action-strategy game, exactly? Rather than a zoomed-out viewpoint, the default camera is plopped behind you like a 3rd-person action game. There's not much beyond the broad strokes of combatting evil and seeing the piglin leaders pantomime their petty grievances, but it provides enough incentive to push forward. The elemental guardians of the land - Foresight, Knowledge, and Action - call upon your not-yet-selected character template to save their lands from doom. ![]() The piglins are coming! The piglins are coming! Those porcine enemies have escaped The Nether and are wreaking havoc across The Overworld. Sadly, just like the seemingly contradictory genre description, it eventually buckles under its own weight. While the first breakthrough with Minecraft Dungeons aping Diablo's template felt limited by meager launch content and mechanical simplicity (though I still respect Stephen LaGioia's thoughts), perhaps Legends' marketed 'action-strategy' mechanics could find stronger footing – especially with Blackbird Interactive as co-developers. On those off days when the Minecraft IP isn't discovering a new avenue for merchandising or being natively ported to every bootleg Eastern European console, this iconic universe is being refashioned into another genre hybrid of sorts. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |